Construct a building
Choose a structure, then place it near your command core.
Signal ally
Mark a plan for 8 seconds. Signals reveal no enemies and give no unit orders. Computer allies do not follow signals.
Production
Queue without changing your army selection. Operations shows interrupted harvesting, power and capacity. Locate opens building controls and rally.
Operations
Orbital operations
Coverage is not a guarantee: systems need power and time to recharge.
Orbital tactics · practice briefing
- Prepare a recon rocket. Build and power a launch pad. Choose Recon from that pad, then a target area. The paid rocket takes 3 seconds to prepare and 2 to ascend. Before launch, losing the pad or its power cancels the mission and refunds 60 credits; recharge remains.
- Use the sight window. Satellite coverage reveals the area for 15 seconds. Use it to spot targets for an escorted Siege Crawler, or move scouts forward before it fades. The captured uplink supplies immediate free sweeps instead.
- Choose your strike. A powered missile battery launches for 200 credits. The 6-second warning gives units time to leave the 12m blast. Missiles damage friendly forces too. A warning reveals the landing area, not a hidden launcher.
- Protect a landing area. An interceptor covers impact points within 20m while powered and ready. It stops one missile, then recharges for 12 seconds. Overlapping threats can overwhelm a lone battery. Select a facility or Show defense coverage to inspect your protection.
Optional practice guidance; no lesson completion is inferred. Use the same commands below during Field Training or skirmish.
Vehicle factory
Other units here
Organize army
Select a role. Saved groups keep the whole force.
Solo practice · Rival bases hold position and defend themselves.