RED VECTOR PLAYTEST
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4 commanders00:00
Build a refinery first to turn harvested ore into credits.
REAL-TIME STRATEGY ONLINE CANDIDATE

RED VECTOR

Build your base.
Break rival cores.
Claim what survives.

GROUND FORCES / ORBITAL RECON

Secure resources. Command your army. Defeat rival commanders and inherit their surviving forces.

BASE BUILDINGCOMBINED ARMSORBITAL WARFARE
COMMAND BRIEFING

Desktop: mouse and keyboard. Experimental touch controls are available for phone testing; mobile support is not yet verified.

Each commander fights for themselves. This choice applies to Solo and Play with friends; Quick Online and training stay free-for-all.

Factions Choose how each commander fights

Solo and private lobbies only. Quick Online and training use Standard Command. Friends can change their own faction before everyone is Ready.

Easy offers slower attacks and smaller raiding groups. Standard brings full skirmish pressure. Human opponents are unaffected.

Illustrative layout. Colors mark starting positions; diamonds mark ore; the center ring is the uplink.

Standard computers adapt to visible threats, regroup after losses, and pay for repairs and reinforcements. Choose Easy for more room to build. Solo uses no online slot; once loaded, it can continue without a connection.

4 COMMANDERS · PERMANENT BATTLEFIELD · ONLINE TEST

Skirmish starts with a command core, an unarmed harvester and 850 credits. Build your economy and recruit your army. Field Training provides an established practice base. Play with friends opens a private lobby with readiness and a shared start. Quick Skirmish begins immediately. Share your invitation to let another player replace an AI opponent. One operation is available at a time. Enemies are visible near your forces or inside your recon sweeps. Scouted terrain is remembered; enemy positions require current sight. Online skirmishes and private battles pause when everyone disconnects and can be recovered for 5 minutes using the same saved seat. Training remains temporary. Active-server crashes can still end a match. This is an online test candidate.

FRONTLINE OPERATIONS · SOLO

Choose your operation

    Authored starting forces and finite defenders. New construction and recruitment use normal costs. Each mission has its own objectives; this is separate from last-survivor skirmish.

    One operation checkpoint on this device, separate from your skirmish save. No account or online slot is needed.

    Confirm action